Every question grew a bigger one.
It started with one question about feelings. Each answer showed who was still being left out, and the work grew to include them.
- 01 · A seed
How do we name what we feel?
It began with an interest in mental health and emotional wellness, and in the moment you can't quite name a feeling.
- 02 · Roots
How does the mind actually work?
Curiosity turned into research, and research turned into a tool that helps people name emotions layer by layer.
What grew:Wheel of Emotions (opens in new tab) - 03 · First leaves
What if the app itself is overwhelming?
Many neurodivergent people find loud, fast, unpredictable apps exhausting. So everything became quieter, more predictable and private by default.
What grew:Calm mode, a quieter way to use every tool - 04 · In bloom · Now
Could apps and games work without sight?
Fashion is one of the most visual worlds there is. Yet at a fashion show in Nairobi, blind models were at the centre of it. If a runway can make room for people who can't see it, so can an app or a game. Most still assume you can see the screen, and that's the gap we're now working on.
What grew:Audio-first games for blind and low-vision players - 05 · Next · Not yet planted
What should we build next, and with whom?
The next chapter gets written with blind, low-vision and neurodivergent people, and with the partners who back them.
Help write it →